![]() They are considered the opposite of the Black Mage, which casts offensive magic. They often wear hoods and robes and they wield staves, rods, and maces. White Magic spells include Cure, Cura, Curaga, Curaja, Full-Cure, Regen, Full-Life, Auto-Life/Reraise, Confuse, Mini, Silence, Protect, Shell, Reflect, Dispel, Blink, Scan/Libra, and the only offensive White Magic spell, Holy. They are often considered the party's "designated healer" because they wield the healing magic, White Magic. White Mage is a recurring job class in the Final Fantasy series. The Final Fantasy III party as White Mages. Red Magic - Catch - Magic Pow+ - Red Comboīiskmatar - Hermetic - Judge - Judgemaster - Runeseeker - New Kid - Class Head - Librarian - Custodian - Nurse - PE Head - PE Head - D.J.Please remove this template when it has been rewritten to satisfactory standards. Lunge Tech - Reflex - Shieldbearer - Lunge Combo Spellblade Tech - Strikeback - Doublehand - Sword Combo Sacred Tech - Bonecrusher - Weapon Atk+ - Sacred Comboĭefend - Last Berserk - Weapon Def+ - Defend Combo Prayer - Return Magic - Half MP - Pray Combo Monk Tech - Reflex - Counter - Monk Combo Sagacity Skill - Reflex - Weapon Def+ - Shieldbearer - Wise Combo Pandora - Auto-Regen - Damage > MP - Gadget ComboĬontrol - Last Haste - Immunity - Beast ComboĪlchemy Tech - Item - Magic Pow+ - Maintenance - Gold Combo Stunt - Catch - Return Fire - Juggle Combo Hunt - Auto-Regen - Weapon Atk+ - Hunt ComboĬharge - Last Haste - Shieldbearer - Charge Combo Phantasm Tech - Absorb MP - Half MP - Spell Comboīlue Magic - Damage > MP - Learning - Immunity - Blue ComboĪim - Block Arrows - Concentrate - Bow Combo Ninja Skill - Last Haste - Double Sword - Ninja Comboīlack Magic - Return Magic - Geomancy - Black Combo Steal - Counter - Maintenance - Thief Combo Each card is of a different element: the nu mou White Mage is Wind-elemental, the hume is Earth-elemental, and the viera is Aqua-elemental.īattle Tech - Monkey Grip - Shieldbearer - Combat ComboĬhivalry - Reflex - Weapon Def+ - Knight Comboįighter Tech - Strikeback - Doublehand - Fight Combo Other appearances Final Fantasy Trading Card Game Īll three races capable of being a White Mage appear. Physical ranged units, like Hunters and Gunners, can heavily damage White Mages while staying away from danger. Any enemy units near a White Mage will likely survive longer than usual, so it is better to attack the White Mage than potentially waste damage on another unit. Offensive units can outspeed and take out White Mages before they get to move. Its stats are easily outclassed, but its abilities are worthy to have on any mage.Įnemy White Mages are easily defeated by physical combat. Overall, the White Mage is a capable healer throughout the entire game. Becoming a White Mage is outside the realm of possibility for units like Fighters. This class is incapable of physical combat, and no staff has particularly high attack power. The stat growths between the three variations are not significantly different, but the hume White Mage has the lowest Magic Attack, while the nu mou White Mage is the slowest. The more advanced mage classes offer superior stat growth in all areas. However, the White Mage's stat growth is unremarkable, bar decently high Magic Resistance. Even after a character can move on from the class, White Mage abilities are great for any would-be healer to have. Since their healing abilities are holy-elemental, they can damage the scarce undead enemies in the game. With decently high Magic Resistance and the right robes, White Mages can resist enemy magic. ![]() ![]() Shell and Protect bestow allies higher survivability, while Esuna cleanses the most common status effects. Life, in particular, is one of the earliest reviving abilities obtainable. White Mage can heal groups of allies from a distance and has access to Life, Full Life, and Auto Life, which help to prevent potential disasters in areas like the Jagds. Accessible from the start, it is an ideal class for units who specialize in support rather than combat. ![]() White Mage provides healing and support for allies. Raises weapon defense.ĭoubles MP use for better damage and hit rate. Deals damage to zombies.Įnvelops target in holy veil. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |